Program

October 3

     
09:45 - 10:15 Registration & Coffee   GSP Reception

10:15 - 12:30

Unity3D Workshop part 1 Damien Morello HIS G110
12:30 - 13:00 Lunch break    
13:00 - 16:00

Unity3D Workshop part 2

Damien Morello HIS G110
19:00 - 22:00 VIP Night    
October 4    

 

09:00 - 09:30

Registration & Coffee   GSP Reception
09:30 - 10:30
 
Introduction to Windows 8, Store and app development on Windows 8
 
An introduction to Windows 8 apps and Windows RT, including the Windows 8 store, the available development languages, app models etc. 
We will also go through what is special about Windows 8 apps and how you can make your app shine on Windows 8.
 
Tess Ferrandez GSP Insikten
10:30 - 11:30
 
Windows 8 game development – File New Project
 
Developers that want to build games for Windows 8 are in luck! With support for DirectX and C++ as well as C# and XAML and Javascript and HTML5 there’s not many barriers holding you back. And even though there’s no official plans for the future of XNA Framework you can still leverage open source frameworks to migrate your XNA games to Windows 8. In this presentation you will get all the information you need from a technical perspective to get you started today! The presentation will be delivered in C++, C#, Javascript, XAML, HTML, CSS and Swedish.
 
Johan Lindfors GSP Insikten
11:30 - 12:30
 
A look at the global mobile games market and new opportunities, and marketplaces.

Discovery is the challenge for all developers and publishers so with a global marketplace it is essential one ensures their products receive the maximum exposure across as many platforms, languages and distribution channels as possible.
 
Phil Brannelly GSP Insikten
12:30 - 13:30 Lunch   GSP Expo
13:30 - 14:55

CryENGINE3 Technology & Tools Demonstration

Scott Fitzgerald GSP Insikten
15:00 - 15:55

Digital Discovery and Engagement - Understanding How Consumers Discover Your Mobile Games and Why They Choose to Download or Not

The growth in the mobile games market over the past several years has created tremendous opportunity for mobile game developers. However, the increasingly high number of mobile games being released each month has also created challenges in gaining significant exposure.  This is a data driven talk that covers how mobile gamers discover applications and what motivates them to download and purchase the mobile games they discover. Read more...

Patrick Walker GSP Insikten
15:55 - 16:15 Coffee Break   Expo
16:15 - 17:10

An Introduction to BitSquid

Bitsquid is a new game engine designed with three main goals:
flexibility, scalability and efficient workflows. In this session I will show what this means for the game developer and how Bitsquid lets you build high-end games with small development teams.
 
Tobias Persson GSP Insikten
17:15 - 17:45
 
Venture capital essentials for the game development community
 
Wolfgang Stindl, Business Development Director at iVentureCapital GmbH will talk on some of the key requirements of how to attract interest for your game development company, which pitfalls to avoid when presenting and how to evaluate which type of investor is appropriate for your project or company.
 
Wolfgang Stindl  
19:00 - 21:00 Conference Dinner   Restaurant Glädje
21:00 - 00:00 Party   Club Glädje

October 5

     

09:00 - 16:00 

 Pitch Day    GSP Panorama