Program
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October 3 |
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| 09:45 - 10:15 | Registration & Coffee | GSP Reception | |
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10:15 - 12:30 |
Unity3D Workshop part 1 | Damien Morello | HIS G110 |
| 12:30 - 13:00 | Lunch break | ||
| 13:00 - 16:00 |
Unity3D Workshop part 2 |
Damien Morello | HIS G110 |
| 19:00 - 22:00 | VIP Night | ||
| October 4 |
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09:00 - 09:30 |
Registration & Coffee | GSP Reception | |
| 09:30 - 10:30 |
Introduction to Windows 8, Store and app development on Windows 8
An introduction to Windows 8 apps and Windows RT, including the Windows 8 store, the available development languages, app models etc.
We will also go through what is special about Windows 8 apps and how you can make your app shine on Windows 8.
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Tess Ferrandez | GSP Insikten |
| 10:30 - 11:30 |
Windows 8 game development – File New Project
Developers that want to build games for Windows 8 are in luck! With support for DirectX and C++ as well as C# and XAML and Javascript and HTML5 there’s not many barriers holding you back. And even though there’s no official plans for the future of XNA Framework you can still leverage open source frameworks to migrate your XNA games to Windows 8. In this presentation you will get all the information you need from a technical perspective to get you started today! The presentation will be delivered in C++, C#, Javascript, XAML, HTML, CSS and Swedish.
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Johan Lindfors | GSP Insikten |
| 11:30 - 12:30 |
A look at the global mobile games market and new opportunities, and marketplaces.
Discovery is the challenge for all developers and publishers so with a global marketplace it is essential one ensures their products receive the maximum exposure across as many platforms, languages and distribution channels as possible.
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Phil Brannelly | GSP Insikten |
| 12:30 - 13:30 | Lunch | GSP Expo | |
| 13:30 - 14:55 |
CryENGINE3 Technology & Tools Demonstration |
Scott Fitzgerald | GSP Insikten |
| 15:00 - 15:55 |
Digital Discovery and Engagement - Understanding How Consumers Discover Your Mobile Games and Why They Choose to Download or Not The growth in the mobile games market over the past several years has created tremendous opportunity for mobile game developers. However, the increasingly high number of mobile games being released each month has also created challenges in gaining significant exposure. This is a data driven talk that covers how mobile gamers discover applications and what motivates them to download and purchase the mobile games they discover. Read more... |
Patrick Walker | GSP Insikten |
| 15:55 - 16:15 | Coffee Break | Expo | |
| 16:15 - 17:10 |
An Introduction to BitSquid Bitsquid is a new game engine designed with three main goals:
flexibility, scalability and efficient workflows. In this session I will show what this means for the game developer and how Bitsquid lets you build high-end games with small development teams.
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Tobias Persson | GSP Insikten |
| 17:15 - 17:45 |
Venture capital essentials for the game development community
Wolfgang Stindl, Business Development Director at iVentureCapital GmbH will talk on some of the key requirements of how to attract interest for your game development company, which pitfalls to avoid when presenting and how to evaluate which type of investor is appropriate for your project or company.
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Wolfgang Stindl | |
| 19:00 - 21:00 | Conference Dinner | Restaurant Glädje | |
| 21:00 - 00:00 | Party | Club Glädje | |
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October 5 |
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09:00 - 16:00 |
Pitch Day | GSP Panorama |






